We now had to plan the layout of the level. We worked out
how we could get 7 rooms into our level to match the story. We ended up with a
simple flow plan and player flow throughout the level, this was to help us
understand how we would lead the player through each room to get to the end of
the level.
We decided that in order for the player to be lead in the right direction, we would have sound and trigger events to lead them through the desired flow.
We went on do draw up floor plans for each room.
This allowed us to make a quick white box level in 3dsmax.
From this we began to think of particular assets we would
need for the level.
Next we want to have a finalised asset list so we can begin to prioritise and model the level and its content.
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