Thursday, 13 March 2014

Assets

We wrote up an asset list for each room and allocated each member of the group assets to model and texture. Also, a couple members of the team were given the task of working with the game engine (CryTek) Importing the white box and working from that. 



We had to concept structural pieces in order to get the architecture right as it had to be gothic.

































Main assets specific to that room were being made first.


















We plan to continue this and begin to flesh out the structure of the level, ready for asset import.

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