We wrote up an asset list for each room and allocated each
member of the group assets to model and texture. Also, a couple members of the
team were given the task of working with the game engine (CryTek) Importing the
white box and working from that.
We had to concept structural pieces in order to get the architecture
right as it had to be gothic.
Main assets specific to that room were being made first.
We plan to continue this and begin to flesh out the structure of the level, ready for asset import.
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